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Lumo switch review
Lumo switch review










lumo switch review

Sometimes, what you have to do is obvious - maybe you've got to shuffle some mirrors around to deflect a laser beam, or perhaps you've simply got to jump from crumbling platform to crumbling platform before they fall to pieces under your portly self. Lumo passes this test through the use of lightning and shadows which give the player this much needed sense of depth while at the same time visually developing the dark dungeon environment.With almost every room you enter having its own puzzle to solve, Lumo is a game that'll really test your grey matter. In 3D platforming, isometric especially, a game’s ability to give the player a sense of place in relation to the different objects in the level makes the difference between a difficult game and a game that is unfair and frustrating. Coming from this lack of experience with this specific breed of platformer I found myself struggling with the game’s platforming early on, but as the game progressed I became more comfortable. As far as isometric games go my experience before Lumo consists of Q*bert and Super Mario RPG. However, the difficulty progresses smoothly, building upon the games earlier concepts to create puzzles consisting of multiple rooms that are quite satisfying when everything comes together.Īs someone who grew up in America in the late 80s with the Nintendo Entertainment System, I never had the opportunity to play isometric puzzle platformers that were highly popular on personal computers in Europe. Lumo’s platforming based puzzles can be difficult.

lumo switch review

Players can move back in forth between rooms and some backtracking is required to progress.

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Lumo is structured with a series of rooms most of which feature a puzzle that will unlock a door to another room or rooms upon solving. The game gives the player an empty room in which to try out the different schemes and chose the most comfortable option. I chose a third scheme which moves in north, south, east and west. The second isometric control scheme is a mirror of the previous with up causing northeast movement and down causing southwest movement. The first of these control schemes sets up on the d-pad and or control stick to move the character northwest and down to move southeast. Two of these modes have the directional control of the character in an isometric setup. For this review I played the Adventure mode and frequently took advantage of the infinite lives offered by the mode.Īfter selecting a mode the player is then prompted to choose one of three different control options. Adventure, provides the player with infinite lives, save points, a map and no timer and Old School which removes all of the previously mentioned tools and adds in a game clock. When starting the game, players can chose between two different modes of play. Lumo is a retro inspired, 3D, isometric, puzzle platformer that successfully walks of holding true to the difficulty of its inspiration, while at the same time providing an approachable experience for those new to the genre. While Lumo definitely looks to pull the nostalgia heart strings, the style of game it pays homage to will likely be foreign to many Nintendo fans. Due to Nintendo’s pedigree in the games industry, the Nintendo Switch is a logical destination for indie titles looking to relive the golden days of gaming.












Lumo switch review